A gaming blog discussing my thoughts and impressions on tabletop RPG gaming in general, and my GURPS Renaissance-tech campaign in particular.
27 May 2015
Helping the players out.
In a lot of campaigns, the PCs are set up to be bumbling fools. Even in the stereotypical "Dungeon Fantasy" games, with bog-standard cookie-cutter expectations players bristle if they don't find, too many GMs set them up to fail, socially. Ignorant of customs the GM mentions only in passing if at all, ignorant of social cues and clues, a great deal of tension, angst and anger is often the result.
Now I think of all the customs and social cues I take for granted, as an American and lifelong New Englander. You drive on the right hand side of the road, and you walk on the right hand side of the sidewalk. The woman in the dark blue uniform, with a holstered pistol and nightstick, wearing a garrison cover and sporting a silver badge, is a police officer. Someone dressed all in black, with a matching high collar with a small white rectangle in the middle, is a Catholic priest. You greet newly met strangers with a handshake using the right hand, and "How do you do?" is a standard opening sally. You cut meat at dinner with your knife in the right hand, transferring the fork back from your left to eat that meat. You don't -- if you have pretensions to courtesy -- wear your hat indoors when visiting; you generally do keep your shoes on.
And so on. So many of these cues are unconscious, reflexive and subtle that we only think about them in the breach. So many of them are also deeply national or regional: not a single one I just listed pertains to traditional Arabic mores, for instance.
The way I see it, not even the best educated and informed among us are natives of the milieus most of us run -- or have worked out in realistic detail what all of the customs are -- and we don't have the level of immersion to notice what someone who isn't a 21st century Westerner gaming out of a comfy living room with a soft drink and a slice of pizza would.
There are any number of times where it's not merely the case that the PC should know a key bit of social/cultural information ("Okay, make a roll against your Savoir-Faire skill ... thankew") but would reasonably know it reflexively, and never normally botch or forget it. None of us need Savoir-Faire/IQ rolls to avoid spitting into open coffins, punching pregnant women in the bellies, saluting the dark skinned archbishop with "Yo, nigga," or failing to understand what the aforementioned blue-uniformed lady with the garrison cover, pistol, silver badge and nightstick is.
So I figure it's my duty to double-check when a player commits what I think is so egregious a social blunder -- well, short of the PC being portrayed as an ignorant lout -- that any informed member of the culture would reflexively avoid it, with a phrase along the lines of "You do understand that this is the Queen's throne hall, and her Chancellor is standing right behind you. Are you sure you want to do that?"
27 April 2015
NPC of the Day: Jake "Greywolf" Nelp
"Every day I don’t get up, the suits rip down another acre of trees. I can’t quit."
Jake Nelp is an aging hippie. He grew up on a
commune, and holds firmly to 60s counterculture values, morals and
practices. The fellow lives out of "Betsey," his colorfully painted '65
Westphalia WV microbus, traveling between various
Ren Faires, counterculture festivals and bashes like Burning Man, to
hang out with like-minded individuals and sell knives. He forges and
grinds his own, and has a wide reputation amongst festival regulars as a
superlative knife maker, and as a friendly fellow who plays at
campfires and always has a story to tell. It's enough to get by, and for him money is only needful to pay for gas, propane, spare auto parts, food and knife-making materials: "the buck’s a prison of green."
He's also a practicing shaman, with a wide range of occult lore, and is a
devotee of Carlos Castaneda (though he greatly prefers pot to
mushrooms) and various Cherokee shamen. He's come up with his own
rituals, which for some reason he does in jackleg Cherokee, and they do work: largely in the way of manipulating fire and spirits. He'll only work with magic at night, and song. Meditation, for him, involves putting on some 60s tunes (he's reluctantly given up his decrepit 8-track player for an iPod player), lighting some joss sticks, putting the lava lamp on, and smoking a bowl.
A few notes:
* Jake is used to living rough, and can manage out of a tent just fine.
However -- and this is where the Chronic Pain and Slow Riser comes in
-- he's over 60 now, and living off of Faire food and on a futon in back
of his microbus has just taken a heavy toll; he's achy. A lot. He loves being a drifter, but fears that his roving days are nearing the end.
* He is only a pacifist by philosophy. He's well aware that him and
people like him get hassled a lot by the Man (thus the Social Stigma,
and having an FID in case he gets bothered about the honking big knives
he carries around), and that some folks aren't willing to live and let
live. He is very fast for his age, knows how to use his knives, and
won't shy away from doing so if he figures he must.
* The Contacts represent probably four types of people: a fellow
knife-maker, a fellow Faire merchant, a fellow shaman, and that lady who
bakes the awesome flatbreads at his old commune.
* He's something of an ecoterrorist. The "Suits" are all that's wrong with the world, and them building highways and pipelines everywhere will ruin it if you aren't vigilant. A natural gas pipeline proposal which would go through his rural home county -- going, naturally, from places far away thataway to the Big City far away that away -- is very much in his crosshairs, and he's making plans.
* His daughter Brooke is a pediatric surgeon at a teaching hospital. They love each other very much, and spending the first few years of her life on Jake's commune (that given name is "Riverbrook," actually) gives her significant sympathy for his POV. Still, she's made up a mother-in-law apartment at her home, hoping Jake will settle down with her.
* The milieu presumes Normal Mana, the character first being imagined for a Mage game that didn't survive the first session.
ST: 11 IQ: 12 DX: 13 HT: 12 Move: 5
Advantages: Charisma/1; Contacts (4 points' worth); Less Sleep/2,
License Perk (has an FID); Magery/2 (Night, Song aspected); Night Vision/2; Reputation+3, as master
knife-maker, Ren Faire types, 12-.
Disadvantages: Addiction / Pot smoker; Chronic Pain / Mild, 2h,
9-; Code of Honor (Counterculture); Disciplines of Faith; Farsighted (mitigated); Slow Riser; Sense of Duty: underclass; Social Stigma:
Second-class citizen; Struggling, Vow (Oppose The Suits).
Languages: Speaks and reads Cherokee at Accented level.
Quirks: Cats are people; Don't mess with Betsey!; Dresses in stereotypical hippie attire; Loves his daughter; Pyrophile.
Skills: Armoury-18; Carousing-13; First Aid-13; Gardening-13;
Knife-14; Mechanic (auto)-12; Meditation-12; Merchant (knives)-12;
Musical Instrument (guitar)-12; Observation-12;
Occultism-13; Public Speaking-12; Religious Ritual-12; Savoir-Faire
(counterculture)-13; Singing-13; Survival-14; Thrown Weapon: Knife-13.
Spells: Affect Spirits-13; Create Fire-13; Divination-14; Heal Plant-13; Identify Plant-14; Ignite Fire-14; Itch-14; Plant Growth-15; Seek Plant-14; Sense Spirit-13; Shape Fire-15; Spasm-14; Summon Spirit-13; Turn Spirit-14; Warmth-13.
Betsey is a ‘66 Westfalia VW Microbus camper. Named after a lady Jake knew (her likeness is on the driver’s side door in a white bikini and glasses), Betsey is done up in lime green and liberally festooned with Peter Max-esque counterculture paintings and liberal bumper stickers.
Her interior is done in ash paneling, with handmade curtains in the windows (gifts from Brooke) and dark blue shag carpeting. There are futons with homemade quilts in the overhead extendable camper and the back (used for a spare bed in need and for general hanging out). Behind the macrame-and-beaded covered seats are a couple propane burners scavenged from a Coleman stove, a wash basin, a cutting board, and narrow cabinets holding cooking equipment, wooden and handmade pewter flatware and Jake’s fetish kit.
On the walls are a bookcase, brackets for Jake’s guitar case, a CD player/radio and a modest stack of CDs, a battery-operated fan, a propane space heater and several dreamcatchers. The bookcase has the following well-worn titles: Stranger in a Strange Land, The Hobbit, an omnibus of the first three Foxfires, Complete Guide to Camping, Abbie Hoffman’s Steal This Book, the Pentagon Papers, the North American Field Guide to Plants, the 1972 Whole Earth Catalog, the Nelp family Bible, Carlos Castaneda’s Teachings of Don Juan and A Separate Reality, and the following Cherokee shamanic texts: the Kanâhe'ta Ani-Tsa'lagï E'tï, Origins of the Bear, and the A`yûn'inï “Swimmer”, Gatigwanasti, Ayâsta/Gahuni, Inâ'lï “Black Fox”, Tsiskwa “Bird”, A`wani'ta “Young Deer” and Takwati'hï “Killer” Manuscripts.
Beneath the futon is jammed with stuff (getting things out can be a chore): a dorm-size propane refrigerator, two grinding wheels, a portable anvil, a propane cutting torch, a number of canvas sacks, mosquito netting and spare tarps, as well as a 2-gallon spare gas can, a 5-gallon iron cauldron, Jake’s fetish kit, miscellaneous gear and food.
For further explanation of system numbers, check this link.
21 March 2015
Campaign FAQ
New Player FAQ Celduin Campaign, RG Traynor, March 2015
Hello! I’ve written this for prospective new players to clue you into what the style of our campaign is like.
What system do you play? I was one of the original GURPS playtesters nearly thirty years ago – as well as a writer for Steve Jackson Games and several other gaming companies – and I’ve GMed it ever since.
Ack! Don’t they call that a hard system? It isn’t nearly as tough or “math oriented” as its detractors make it out to be. The real deal is that a dithering player can take forever over the choices available. I recommend GURPS Lite, a 32 page free PDF from the Steve Jackson Games website, for a look at a stripped down version of the rules. You don’t need anything more complicated. Besides that, I require new players to sit down with me and tell me, in as much detail as they feel like, what kind of characters they want to play. Character creation takes a great deal less time with me present to answer questions and give guidance.
Alright, I know GURPS. Any changes I need to know? A number of them, including new Advantages, Disadvantages and skills, templates appropriate to my campaign, and a few other fillips (such as that I still use BSII missile rules for simplicity’s sake). A number of skills, Advantages and Disadvantages are restricted or disallowed. I have some house rules for things, but the gist of it goes back to GURPS Lite, which substantively I run; I'm not inclined to slow down play hunting and pecking through rulebooks for every last little modifier. I have an edited version of GURPS Lite on my campaign’s website, incorporating the house rules, which I urge new players to download.
What’s your campaign like? I run a Renaissance tech fantasy world, very loosely based on Kenneth Bulmer’s Dray Prescot/Scorpio series. It is now getting into the Gunpowder Age. Realism is a hallmark of Celduin, and you won’t see magical streetlights, orcs carrying hundreds of gold pieces and flying cities. The current party (an all-mage group, an experiment that’s been going on for a couple years now) is based out of a giant seaport, and maritime and urban adventures have traditionally predominated. Characters ought to be able to get along in a city and at sea.
What’s the play style? We have a collegial, laid-back atmosphere with a bit of socialization and digression – someone expecting wall-to-wall Action!!! will be disappointed. (Then again, someone who can’t hack two hours of rip-roaring combat will be disappointed too.) We’re also a crew of mature grownups and like to see like-minded folks. I run a character-driven game more than a plot-driven game; of course there’s plot, and lots of it, but I want the players to tell me what they’re going to do far more than I push the plot into telling the players what to do.
When and where? I run on the 2nd and 4th Saturdays of the month; it starts at 11:30 and wraps up around 6:00 PM. Good attendance is strongly encouraged.
Anything else I need to know? We have a cat and a rabbit, and anyone with serious pet allergies should take notice. This is a non-smoking apartment, and we’re not much for drinking.
14 February 2015
Playing child characters
There are obviously gamers who hate the concept like poison, and they’ve some ammunition. Some have – or claim to have, anyway – encountered players who insist on baby-voices suitable for a barely articulate two-year-old. Some profess incredulity that children could make viable adventurers. Some profess deep personal discomfort in portraying children, and some mutter darkly about pedophilia. So let’s take the objections piecemeal:
* First, let’s examine whether this dings our suspension of disbelief. The notion that 11- or 12-year-olds are somehow completely incapable is very much an artifact of Western culture of the last century. Before child labor and compulsory education laws took hold, children that young routinely worked on farms, in factories, hours as long and hard as any adult. Were they as physically capable as adults? Of course not ... but they worked to the extent of their skill and strength. Indeed, the impetus of child labor laws in America came from factory owners preferring to hire such youngsters for clearing jams and making repairs on equipment in crevices and crannies into which larger adults couldn’t squeeze – tasks which sometimes resulted in those children being maimed or killed.
For other things? How about marriage? I just cracked open my 1946 almanac – decades into the “kids can’t do anything” haze. In 1945, there was not a state in the United States where a sixteen year old girl couldn’t get married at will. In twelve states, boys under 16 could get married. In nine states, children under 14 could get married.
But on the battlefield? As it happens, children as young as eight served as “volunteers” on European navies through the very end of the Age of Sail, and 12-year-old midshipmen were officers in the chain of command who as a matter of course led grown men in battle. The last living combat veteran of World War I, Claude Choules, enlisted at 14 and saw action at 15. At age 14, the great future shogun Tokugawa Ieyasu led his first army at the Siege of Terabe. The youngest Hero of the Soviet Union, partisan Zinaida Portnova, was 17. The youngest Medal of Honor winner, drummer boy Willie Johnson, was 11 at the battle for which he won his award. In more recent times? Heck, Wikipedia even has an article on the subject of child soldiers.
Obviously the concepts of labor, the military and marriage in previous times revolved around "Can you do the job?" rather than around an arbitrary age minimum.
But okay, okay, This Is Fantasy, right? You know, the trump card response that’s supposed to signify that it's okay to ignore real life?
Fair enough. So let’s talk about fantasy. Shall we start with Disney? If I started firing off the top of my head on Disney movies alone featuring pre-teens in high-impact adventures, I think I could go twenty deep without pausing to breathe. Heck, does as little as a third of Disney's entire live action output feature young protagonists? My wife, who’s on a multi-year quest to see every feature length film Disney ever produced (as of 2014, over 400 of them), thinks that’s seriously lowballing it. She thinks it’s as much as half.
And that ignores the dinosaur rampaging all over the premises. The best selling literary series of all time – it’s only been outsold by the Bible – begins by focusing its attention on the exploits of pre-teen adventurers in a world where magic is real. Many millions more than will ever hear of D&D have cheerfully bought in to the concept that Harry Potter, Hermione Granger, Ron Weasley and friends are not only credible fantasy adventurers, not only routinely outsmart the grownups, but can compete in battle against adult Bad Guys ... and win. To claim that the concept is inconceivable is, well, moronic.
* How about a couple other points? That people use baby talk in playing kids? Sheesh. You know, I’ve seen a lot of people who roleplayed paladins as dimwitted thugs-in-plate. I’ve seen a lot of people who roleplayed dwarfs as nothing beyond dumb and greedy. I’ve seen idiot fighters, supercilious elves, cowardly mages and every other poorly played stereotype under the sun. Somehow our games still include these roles, however much some folks suck at roleplaying.
That being said, I don't imagine the children most people want to play are four-year-olds. I imagine they're more often preteens, who are quite capable of tying their shoes and feeding themselves without mommy's supervision.
That some folks are very uncomfortable with the thought of playing children? Great: then don’t play one. (Oh, it’s that you’re uncomfortable with me playing a child? Back to the "Special Snowflake" nonsense that anything you don't care for is something no one should ever play? Too. Damn. Bad. I don’t recall giving you a veto. I'm going to play whatever I feel like playing, and I'm sure as hell not going to ask your permission before I do.)
* The pedophilia thing? Deep breath time.
It's one of the great cognitive dissonances of the roleplaying world that it's considered acceptable to fulfill your fantasies about being a mass serial killer, a torturer, a batterer, a Satan worshiper and seventeen kinds of racial supremacist around a gaming table, but pretty much anything having to do with sexual matters is completely out of bounds. Don't get it. Never have gotten it.
Never mind that, though ... let's be serious. How many of you have EVER seen a campaign, EVER, in which ANY player has sought to indulge in screwing eight year olds? I've been doing this for 35 years now, played tabletop, online, freeform, LARPs, MMORPGs, and I've not only never seen it, I've never had a credible report from someone I trusted of the same.
Now I agree that in today's hyperparanoid environment, in which "OMG Something Might Happen!!!!!" is SOP, and in which a mother of my acquaintance bragged -- bragged! -- to my face that she'd never yet left her five-year-old alone with her husband, the kid's father – because, of course, of that sickening and depraved fallacy of What All Men Want Do To Kids – there are idiots who'd jump to that conclusion. But c'mon. Aren't we all grownups here? Don't we have some measure of common sense? What forces us to cater to the unbalanced paranoids among us?
To wrap up this long rant ... so, yes: if your campaign is set in the Western world in the 21st century, full-time child adventurers might be a reasonable suspension of disbelief issue. (Although no one, I expect, seems to have told the fans of Spy Kids, The Sarah Jane Adventures, The Incredibles ...) If it's set in any other venue, time period or milieu, it's no more reasonable than to freak out that a campaign has slavery, pandemic plagues, human sacrifice, genocide, institutionalized racism, or any such element that the West has seen off within its own borders.
Of course these roles aren't for everyone; I doubt they'd be for many people. So what?
07 February 2015
The Corpora of War
"Kill them all! But honorably!" |
Honorable actions are not mandatory; dishonorable actions are to be always avoided. Actions that are not dishonorable are legal, but not the path of greatest honor. Obviously, some tenets are more honored in the breach than in the observance.
For those of you scoring at home, a “paktun” is a warrior of great prowess and honor, voted the accolade on the battlefield by the collective paktuns there present; they wear a distinctive silver medallion on a rainbow ribbon. “Nikobi” (half-oath) is the contractual arrangement between mercenaries and their employer.
- It is dishonorable to betray your employers, explicitly or implicitly. It is dishonorable to disobey direct orders. Obeying the laws of the nation under which you serve is honorable; obedience of an order in clear conflict with the law is a matter of conscience, but following the order is the path of greater honor, unless the order itself be dishonorable.
- It is dishonorable to slay or enslave soldiers who have surrendered, or to directly assist those doing so. It is honorable to disobey orders to do so. It is not dishonorable to loot the defeated or conquered territory.
- It is not dishonorable, under threat of certain doom, to surrender one’s command to a superior foe. To do so is a matter of personal conscience. It is dishonorable to knowingly lead one’s troops into certain death, and honorable to disobey orders to do so. It is not dishonorable to lead volunteers into such situations in order to protect a line of retreat.
- Lord Upuaut is our patron, and his servants and priests are honored by every true warrior. It is highly dishonorable to knowingly harm any of His priests, or any healer or physician. It is not dishonorable to defend yourself against an attack by a priest or physician, but you should seek to subdue him without killing. Priests fighting in battle forfeit such protection.
- It is dishonorable to harm any civilian without just cause. Being attacked by a civilian constitutes just cause; however, it is dishonorable to goad a civilian into attacking a trained warrior.
- It is honorable to care for your comrades, your weapon and your mounts before yourself, for they are your succor in battle. It is dishonorable to neglect your comrades in the field, the food and care of the troops you lead or of prisoners in battle.
- Mutual truces are sacred. To violate the terms of a truce is blackest dishonor, and he who does so shall find that Lord Upuaut has turned His face away from him. If ending a truce is necessary, it is dishonorable not to inform the enemy commander beforehand. Heralds or emissaries must be given time to return to their lines, and if this is not possible they must be treated as honored guests, not as prisoners.
- The use of sorcery in battle, as with any other skill, is not dishonorable. The use of necromancy is highly dishonorable, and its use in the field is just cause for the voiding of the nikobi.
- When captured in battle, it is not dishonorable to attempt to escape or to damage the foe in any way possible. It is dishonorable to slay a recaptured escapee. However, any escapee who breaks the law or slays his captors may be honorably dealt with as the laws require. If parole is given, it is dishonorable for the parolee to try to escape.
- To disobey orders to perform dishonorable tasks is honorable. It is dishonorable to do so without informing your commander why you are disobeying orders and without standing fast - if possible- to allow him to countermand. If the commander knowingly persists in the ways of dishonor, the nikobi must be voided, for only a coward or a bandit remains under the charge of a dishonorable leader. If there is dissension, the paktunsa must vote on the matter, a majority carrying.
- However, a mercenary’s conscience is his own, and to Lord Upuaut be the judgment. It is honorable to convince a comrade to turn from the path of dishonor, but dishonorable to force him to do so.
- Honor and respect the paktunsa, for such warriors are blessed of the Lord Upuaut. In return, a paktun’s actions and bearing must be worthy of respect, for he serves as an example to the host. The paktun who acts in dishonor blackens the name of his host and his god; if he not repent of his evil, let him suffer just and sudden death.
- The blessing of the Lord Upuaut are upon the honorable mercenary, but His curse rests on he who acts with dishonor.
There's a great deal of debate on those points; you can see where the Code has loopholes and conflicting sections. Mercenary rapists have tried to argue, for instance, that their victims weren't "harmed" – there ain't no open wounds, is there?
On the more liberal side of things, there's a faction that holds that looting "too much" harms the victims.
There's certainly plenty of fodder for barracks lawyers and litigants back in the cities; on the latter count, some of the nations are extending a concept akin to sovereign immunity on mercenary companies under their hire, pretty much solely to ensure that they can hire companies for the next campaigning season.
When all is said and done, of course, there are companies which skirt as close to the line as possible, the operating principle being "how much can we get away with before the paktunsa vote to take us out?"
31 January 2015
The weather report
Now there are a couple ways of doing it. I won't post any Random Weather tables; you can find them in carload lots on the Internet, and you don't need mine. That's one, of course.
Another method is a surprisingly simple one I wonder why more GMs don't use. Want random weather for your setting's area today? Terrific. What season is it? Late spring? Fair enough. It's well into autumn here in New England as I type, but that's okay. Fire up the weather site on your computer (you can find those in carload lots, too, and I use wunderground.com, myself) and pull up a town on the other side of the world. So okay ... the weather report for Melbourne, Australia, right now has a daytime high tomorrow of 68 F, a nighttime low of 48. They're predicting overcast with a chance of rain in the morning, and definite for the afternoon. Light winds in the daytime, and winds from the WSW of 5-15 MPH after dark. Morning twilight is at 5:30 AM, sunrise at 6, sunset at 8 PM, twilight until 8:30. That's something you can get at a glance, and that's good enough to be going on with.
For my part, when I'm doing up an adventure, I work out the weather six days in advance, which doesn't take me very long -- 15 minutes or so? The following is an example:
Weather for north and east coastal Avanari regions, next week:
1) Scattered clouds Morning fog
Silver Moon: waxing crescent, Red Moon: new, Blue Moon: waning gibbous
High 79 degrees, Low 66 degrees
Wind from the W, 11 mph
Veering due south at night, 6 mph
Waves 2 ft or less
2) Partly cloudy Light rain late
Silver Moon: half, Red Moon: waxing crescent, Blue Moon: waning gibbous
High 81 degrees, Low 71 degrees
Wind from the WSW, 12 mph and rising
Veering SW at night, 25 mph
Waves 5-7 ft and increasing
3) Overcast Light rain, squalls
Silver Moon: half, Red Moon: waxing crescent, Blue Moon: waning gibbous
High 73 degrees, Low 56 degrees
Wind from the W, 27 mph with gusts
Veering WNW at night, 12 mph
Waves 8-10 feet ...
That's more or less what it looks like. Wind speed and direction, and wave height, are important for my heavily-nautical campaign; they might not be for yours, although a 25+ mph crosswind is something of a suckfest for archers. If I'm in a really complete mood, or the group's doing a planned night assault, I'll throw in when those moons are rising and setting, information I have on hand but don't often bother with putting out there.
24 January 2015
The Books of the Fallen Empire
It's a bunch of archetypes: most the names, and in many cases the flavor text as well, come from real world examples of those archetypes. Feel free to gank at will, and use them to develop the archetypes for your own campaigns!
A Journal of the Plague Year: “Poor Tiranara was entirely in an uproar - another love sonnet talking about the “Dark Man” of my fantasies? I soothed her, in the end, but Trinity, am I tired of repeating that I say what I must to satisfy the public!”
The seminal diary of a great poet/author, about whom most of what is known comes from the text (and interpretations thereof) of her works. The diary conclusively proves that a lot of the critical presumption is wrong -- what people widely believe the author meant by this or that element is completely contrary to the author’s express intent.
Ab Urbe Condita Libri: “Being the Fourteenth Volume of the History and Lore of Mighty Selisengard, May The Queen of Cities Reign Forever!”
Some (or all) of the missing volumes from a celebrated monumental history (or encyclopedia) long believed to be incomplete.
Archimedes Palimpsest: “
An important lost work, known to scholars. Some thrifty scribe took the last copy, scraped the parchment down, and inscribed an insipid, rambling religious text on the sheets ... but there are very faded marks of the original, and it might be able to be restored through sorcery of some sort.
Arzhang: “These are the signs of My Coming, and what which has been sent down to thee. From Me is the truth, but most men do not believe.”
The holy scripture of a major religion, long lost and passed down only in oral tradition. It may have sections contradicting in whole or in part current practice (which may have been corrupted in transmission), or detailing rites that have been forgotten, however consonant they may be with contemporary beliefs.
Book of the Watchers: “The man said to the woman, ‘You know what the priest is braying? He says in his sermon that a comet is coming and that will be the end of the world!’”
A religious tome telling a familiar tale, well known to adherents of the dominant faith -- so much so that the faithful all recognize the familiar phraseology, and many can recite sections from memory -- but with numerous differences, in cadence, plot and characterization.
Bunnye Raising Fr Ye Victualles & Profite: “Linseed oil (raw, not boiled), 1 anker; gum camphor, 4 drams; oil of cajeput, 1 dram; oil of anise, 1/4 dram. Mix with ye bunnye’s hay, 3 or 4 times daily.”
A hopelessly mundane book on a completely boring (or disgusting) subject ... only a section, two-thirds of the way through and seamlessly incorporated into the binding, details a dire prophecy or other warning, deliberately hidden there by the creator of the book.
Canon of Proportions: “If you place a spherical body between various objects - that is to say with sunlight on one side of it, and on the other a wall illuminated by the sun, which wall may be green or of any other color, while the surface on which it is placed may be red, and the two lateral sides are in shadow - you will see that the natural color of that body will assume something of the hue reflected from those objects.”
A massive series of notebooks, unmistakably in the hand of a renowned artist or scientist (despite being written in an odd mirror-image script), demonstrating that -- unknown to contemporary scholarship -- she was a genuine polymath, in complete command of many sciences and fields of study. Included are many examples demonstrating that she invented certain things centuries before they became known to the culture - as well as some inventions not yet known to science. Plainly they were compiled as a galley proof before publication, but there is nothing to indicate why they never were published.
Canticles of the Rose City: “Gandeleyn lokyd hym est and west, Be euery syde: ‘Hoo hat myn mayster slayin? Ho hat don this dede? Xal I neuer out of grene wode go Til I se sydis blede.’”
An epic song cycle -- or great work of fiction -- beloved in the present day ... and proving that it was written many centuries before its attribution to the person everyone had believed all this time was the author.
Casca the Mercenary: “XVII Kalends Sextilis: ... so when the whipping was done and that poor hook-nosed chap with the cross was dragged down the street, I sent Julia out to mop the blood off the cobbles - I’ve had poor business enough this week without that! Marcian says the criminals will be nailed up just after noon, poor bastards. I think I’ll go watch. Aemilia came by at last - she’s newly betrothed to a fine young fellow ...”
A diary of someone ordinary, but who was witness to some significant historical event and has some startling eyewitness details (or, alternately, who just lived in a particularly extraordinary era). There may be several such diaries, all from correspondents living in the same period, referencing some of the same events.
Dictionary of Forgotten Things: “There are fifty-four cities in the island, all large and well built, the manners, customs, and laws of which are the same, and they are all contrived as near in the same manner as the ground on which they stand will allow. The nearest lie at least twenty-four miles’ distance from one another ...”
An atlas describing an unknown land in exhaustive detail, an encyclopedia with entries of people, events and/or creatures with which scholarship is unfamiliar. The punchline is that these are fictional, intended to be fantastic inventions. (I’ve noted that many players of fantasy RPGs have a hard time conceptualizing the notion of not-real myth and fantasy within their own gameworlds’ cultures.)
Dr. Chase’s Receipt Book: “Moisten a sponge with oil extract of paraffin, roll it in fine powder of borax, and push it onto the wound for several hours daily. Make sure that the band holding it to the limb is of undyed, unbleached muslin or linen. For an obstinate case, use an insufflation of powdered vegetable charcoal.”
A large book stuffed with old, forgotten techniques for a field (or several fields) of science, industry or magic which went out of vogue for economic, cultural or technical reasons. The reasons no longer apply, due either to changing viewpoints, scientific advances or other factors: for example, a useful herbal preparation that ceased to be employed because of wide access to a substitute herb, one no longer in cultivation.
Gingerbread: “4 Kelusse: Dawn - No change. 8 AM - Golden light in the southern sky, tinged with green. 10 AM - Light much reduced. Noon - Golden light completely vanished. 2 PM - No change ...”
A book of detailed research, compiling events and patterns pertaining to then-current events. It was plainly a work-in-progress compilation, without evident conclusion ... then. Subsequent well-known events and/or history complete the pattern, and it would make much more sense to a researcher now.
Gnostic Bible: “I said to the savior, ‘High One, will all the souls be led safely into pure light?’ She answered and said to me, ‘These are great matters that have arisen in your mind, and it is difficult to explain them to anyone except those who are enlightened.’”
An entire book -- or collection of chapters, tales and/or essays -- devoted to one of the world’s leading faiths ... and which completely contradict several major doctrines of that faith, or introduce doctrines hitherto unknown to it. The work may have been excised from the canon centuries ago as apocryphal.
History of Cardenio: “Fabian. Your master is wondrously distracted. / Giraldo. I believe so, sir, but I have ceased to wonder at his wondering wanderings. / Fabian. Why? / Giraldo. It seems to be his habitual manner after escaping away from any damsel's chamber.”
The text of a long-lost play (or novel) popularly attributed by literary scholars to the greatest author in the culture’s canon ... unfortunately, there are enough stylistic differences in the actual text to place the authorship in doubt. Or is it, indeed, the true author’s voice, and if so, where does that leave his known corpora of tales?
Libri Sibyllini: “To cast the Blaze of Glory, it is well to have long fingers, up to one shaftment at the maximum length. This is necessary in order to attain the perfect flow for the second and seventh passes of the left hand ...”
An ancient book of magic describing new spells or new techniques for casting them. However, the book was written before the long centuries perfected contemporary sorcery, and the book makes some dangerously flawed presumptions, subsequently discarded, as well as using long-forgotten units of measurement. Alternately, there are spells within far more powerful than their present-day analogues ... and far more dangerous and uncontrollable as well.
Meretricum Vita: “Some who were formerly convicted of heresy, and whom I confuted at the Council of Warwik, have dared to write to your Reverence that my opinions are neither orthodox nor in agreement with the Consistory. ‘The wife surprised me, coming up suddenly, did find me embracing the girl with my hands in her coats, and indeed I was with my mortar in her pestle. I was at a wonderful loss upon it and the girl also.’ What about this monstrosity merits anything beyond our calumny?”
A legendary R-rated work -- whether fiction or non-fiction -- that was suppressed by the Powers-That-Be and has previously survived only in fragments, angrily quoted in more “decent” works as examples of the original’s immorality.
Mother Shipton Predictions: “The world to an end shall come, in eighteen hundred and eighty one.”
A book of collected prophecies from a “soothsayer” celebrated in ancient times, but long since discredited as a charlatan or madman. The degree to which all the prophecies are useless is, of course, up to the GM ...
Pneumatica: “Let us now proceed to construct the necessary instruments, beginning with the less important, as from the elements. The following is a contrivance of use in pouring out wine. A hollow globe of bronze is provided, such as A B (fig. 6) pierced in the lower part with numerous small holes like a sieve ...”
Descriptions of scientific apparatuses which can be readily made by contemporary technology -- including steam engines, vending machines, wind-powered machinery, reciprocal pumps and the like -- but are unknown to, or forgotten by, current culture.
The Secret History: “When she had bared her nakedness, she would sink down to the stage floor and recline on her back. Slaves to whom the duty was entrusted would then scatter grains of barley from above onto the calyx of this passion flower, whence geese, trained for the purpose, would next pick the grains one by one with their bills and eat.”
A history of well-known events by a noted historian of the period ... only describing all the salacious, ribald and even obscene details he left out of his “official” history. A litany of infidelities, crimes, backstabbings and betrayals, often from individuals held out to be blameless (or even prominent culture heroes) in standard historical canon.
Tironian Notes: “Sdn at fst rfsd Agn he tld hr of th hm in whch y wld lv, th rch frs + ivry ncklcs th he wld gv hr ...”
It’s not so much that the book is in an ancient language; it’s that it’s written in what was apparently a standard shorthand of the day, which removes many vowels and makes heavy use of abbreviation and then-current idiom, rendering translation extremely difficult.
Tombs of the Kings: “Seventh Fane, Eleventh Sepulchre - here was interred Lady Arathena Elyanwe, illegitimate daughter of Prince Alveron II, buried in a kimono of sapphire blue embroidered in gold and green, also with a sapphire set in a platinum ring, and holding a kidskin bound Canon of Changes, while ...”
An immense, dry work, listing in exhaustive detail every tomb of every noble in the land, the biographies of said nobles, every item placed in every tomb, down to the middle names of the daughters-in-law of the masons who mortared up the tomb entrances ... that sort of thing. The vast majority of these tombs are well-known and looted ages ago ... but one obscure section references some no one has heard of before. Right under the current sprawling royal palace, somewhere. And there are two pages torn out of the book.
Wyzards, Ye Care & Feeding Of: “I demanded he give me cheese. He glared at me, then turned back to scratching that paper with the feather. Useless master, I served him out by performing my relievements in his bin of enchanted spices -- Worthless spirit, keep on writing my words or I shall bite you.”
A somewhat jocular diary/owners’ manual of wizards, written from the point of view of a familiar. The kicker is that although the book is many centuries/millennia old, the authoring familiar is known to the party -- either the familiar of a wizard they know, or the familiar of the party wizard -- and the book is either unmistakably in the familiar’s speech patterns, or else describes the familiar accurately enough to make an identification.
Contes de la Mere Oye: “My father, he died - but I can’t tell you how / But he left me six horses to drive on my plough / With a wimmy lo, wommy lo! / Wimmy lo! Wommy lo! / Jack sing saddle oh!”
The original manuscript for a commonly known children's book of rhymes and/or folktales -- apparently in the author’s own hand -- but upon close examination, has some significant differences from the modern-day text. The book is also heavily annotated in the margins, in the same hand, which indicates that the author’s intent is something else entirely: a prophecy, a satire of contemporary political events or persons, secret arcane knowledge, and the like.
Freedom and Necessity: “You must choose how you, and even I, proceed now ... for I cannot. I have trusted in that natural reserve and discretion that I know to be so strong in you, dearest Cousin, to keep the source and contents of this letter from the knowledge of any other, unless the time and company be such to recommend their revelation.”
An epistolary work, purporting to be the correspondence of two famous -- or infamous -- individuals, not otherwise known to have had a romantic relationship, but clearly indicated to have had a torrid one indeed.
The Music Lesson: “I met up with the Khibil around dusk, and we went over the plan again. That took a half hour, no more. Then we sat in the bar, saying nothing. There were dancers, but the Khibil just sneered. I guess he wasn’t much for that kind of stuff.”
A diary detailing the theft of several works of art, magical artifacts or crown jewels, well known to the modern-day world. The problem is threefold: first, they are not known to be stolen; second, a plainly ancient book has details and elements that fit only in modern-day times; third, the author (or another principal character) is known to the party -- the description is unmistakable -- but with a completely different personality than that depicted in the book.
Physiologus: “The shark is an amphibious animal: that is to say, it does not take in water, but breathes and sleeps and brings forth on dry land - only close to the shore - as being an animal furnished with feet; it spends, however, the greater part of its time in the sea and derives its food from it, so that it must be classed in the category of marine animals.”
A bestiary which describes known monsters and/or animals, with a lot of the details not only being wrong (or just differing from conventional wisdom) but glaringly so. Many other setting details are surprisingly off-kilter as well ... to phrase things in 21st century terms, “Iowa” is situated by the sea, the “Grand Canyon” is north of Canada, and the “raspberries” given as the favorite food of sparrows are bright green and the size of softballs.
Trebatius Testa: “If any evil into which one has made, it is the right song and judgment. Let it be, if any man be evil, but if any man be good? I deny any praise to the Emperor, for he knows the difference no more than does a swine!”
A play, story, ballad or other work of fiction, known to modern-day connoisseurs, which appears to be in this case the prototype of the work. In the original, it heavily defames the rulers, Beautiful People and/or aristocracy of the period ... and is bowdlerized just as heavily to strip the salient details out in the final version.
Unaussprechlichen Kulten: “I hath dreamed the dreams of the Serpent-Folk, and communed with long-dead reptiles, and eagerly watched through the Ages the unending sorrows and suffering of mortalkind. I await the day when the hand of doom shall rise, and cast aside the remnants of a jaded, decayed mortalkind: and Those who Crawl and Slither shall again inherit the World.”
A detailed dissertation -- in monograph form, handwritten, even in an era of printing -- of one or more awful Pariah Cults, examining their practices and doctrine in nauseating detail. Historically correct references to contemporary places and events are given, as well as allusions to how contemporary known figures are Secret Initiates. The only hitch: the historical record makes no reference to the cult/s at all. Anywhere. Completely unknown.